Adventure Game Basics - Part 11: Sprite Huds and jumpthrough platforms

This video assumes that you have already watched and followed the NESmaker 4.5 Orientation on the LEARN page and all videos up to this point. Even though we will be working on a platform game in this step, it will use the base module that we constructed for the adventure game. It will build on skills learned and the project built in those videos. It will also require additional files, which you can download at this link:

Download Step 11 Patches here.


In this tutorial, we are going to learn how to create simple huds using only sprites, which are limited but also have many benefits when creating a scrolling game. We will also modify the physics engine to handle jumpthrough platforms.

Direct Video link here:

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