Adventure Game Basics - Part 5: Triggers

This video assumes that you have already watched and followed the NESmaker 4.5 Orientation on the LEARN page and all videos up to this point. It will build on skills learned and the project built in those videos.

In this video, we will continue talking about lock blocks, and more importantly, talk about triggers, and how to cause an event to set a screen type to triggered. Also, as an advanced technique, we will look at creating our own script define specific to this project, and discuss how to add it to our customized module. We will also look at how to tech errors that show up in the assembler.

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SUPLIMENTAL: There is an extra file in our patches from the previous step. In case it didn't occur to you to add it, here is where to find it, and where to place it.

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