Adventure Game Basics - Part 6: Monster Health

This video assumes that you have already watched and followed the NESmaker 4.5 Orientation on the LEARN page and all videos up to this point. It will build on skills learned and the project built in those videos. It will also require additional files, which you can download at this link:


Adventure Tutorial Step 6 Patches


In this tutorial, we're going look at the complexities of adding a new object variable (for health or hit points) and one way of handling that variable to give us the effect of the monsters having multiple hit points. We are also going to fix a few of the small aesthetic issues that currently exist.




Direct Vimeo Link: https://vimeo.com/428649307/9e5969e399

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